Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: scmdraft doodad sprites
scmdraft doodad sprites
Oct 12 2007, 4:42 am
By: SteamBoy  

Oct 12 2007, 4:42 am SteamBoy Post #1



How come when I put doodad Sprites from Scmdraft then save it and open it in scxe they disappear?



None.

Oct 12 2007, 4:52 am blacklight28 Post #2



Is scx BW or Vanilla? I can't remember.



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Oct 12 2007, 4:57 am SteamBoy Post #3



scxe = starcraft x-tra editor



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Oct 12 2007, 6:12 am Roy Post #4

An artist's depiction of an Extended Unit Death

X-tra Editor doesn't support many sprites that SCMD2 and starforge support, and deletes them upon opening the map. Solution: Don't use X-tra Editor!

Switching map editors is generally bad for a multitude of reasons... For example, StarForge will make any sound file corrupt and delete itself, and also on rare occasions change properties of particular sprites. X-tra Editor doesn't support as much as SCMD2 and SF and deletes a few dozen types of units/sprites, usually without prompting or stating "There were x number of illegal units" as a fair warning. X-tra editor also frowns upon null terrain and non-isometric tiling. SCMD2... Hmm... I haven't found one in particular yet, but I might, someday.

scx is expansion :P scm is vanilla




Oct 14 2007, 10:48 pm Falkoner Post #5



Don't use X-tra with the other editors, it often has problems working with their terrain and their doodads, but if you don't want it to screw up doodads, just use SCM Draft, since SF will automatically place doodads with their sprites separate.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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