Unit movement
Jun 16 2009, 8:18 pm
By: New-Guy  

Jun 16 2009, 8:18 pm New-Guy Post #1



I've seen it done in some maps (Like Firefighters) but I don't know how to do it myself.

How do you make a unit move slower than it does normally?



None.

Jun 16 2009, 9:09 pm Vrael Post #2



Use hyper triggers, center a location on that unit, and constantly move another unit above/underneath it, like a burrowed zergling or an observer.

Trigger(Current Player){
Conditions:
"Slow" is set
Actions:
Move 1 zerg zergling for Neutral at anywhere to "Unit Slow Location"
Preserve trigger

If you have hypers it does this about 12x per second, which slows the unit.



None.

Jun 16 2009, 11:42 pm Falkoner Post #3



In Fire Fighters, Tuxlar could change the amount that the units were slowed by having a certain amount of deaths that needed to be reached before the unit could be moved, of course, for the closer precision he had, he probably used a more complex method, same basic idea though, just reduce the number of times the unit is moved.



None.

Jun 17 2009, 5:20 pm New-Guy Post #4



Would the number of units being moved affect the units speed?
Is it just how often a unit moves that affects it?



None.

Jun 17 2009, 6:01 pm Falkoner Post #5



The number of units doesn't matter, it's just the frequency of the movements, which is 8 times per in-game second at the most.



None.

Jun 17 2009, 6:20 pm New-Guy Post #6



Just 8? Couldn't it be 12 times?
If the trigger cycle runs 12 times a second, then couldn't it move units each trigger cycle?



None.

Jun 17 2009, 6:41 pm Falkoner Post #7



The trigger cycle runs 11.9 times per real-time second, but 8 times per in-game second.



None.

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