Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: comp AI for units
comp AI for units
Jun 5 2009, 3:59 pm
By: okeee  

Jun 5 2009, 3:59 pm okeee Post #1



Is it possible to have the comp AI train specific units when some conditions are met? The units should be trained, so without using the create trigger.



None.

Jun 5 2009, 5:45 pm Falkoner Post #2



Nope, AI scripts are too random :(



None.

Jun 6 2009, 12:16 am killer_sss Post #3



if you control what they have you can possibly do this by always setting there resources to a certain amount but if you doing this you might as well be creating the units via triggers.



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[01:21 pm]
@:@ -- this community still going strong?
[04:30 pm]
Oh_Man -- yeah, probs
[03:11 pm]
NudeRaider -- I bet it just needs another training session against pros instead of only against itself and nobody will be able to stop it anymore.
[03:09 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
so it can be beaten by a prepared pro, even in macro games, if only barely. the muta micro in particular seems really hard to handle for protoss ground though. In the open goons can't catch them, in the base they trip over buildings, it just instantly flies out of storms and they fly circles around archons. Mass cannons do work, but can't cover the whole map with it. Probably need mass corsair to counter and hope you can outmaneuver all the scourge.
[2026-9-27. : 2:14 am]
Oh_Man -- pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
[2026-9-27. : 1:14 am]
Symmetry -- https://staredit.net/topic/18932/ check it
[2026-9-25. : 2:22 pm]
Oh_Man -- https://youtu.be/Lfo4C0xzU04
[2026-9-25. : 12:00 am]
Oh_Man -- he hasnt won a single game so far this is hilarious
[2026-9-24. : 11:41 pm]
Oh_Man -- new arty username Rage Against The Machine
[2026-9-24. : 10:14 pm]
Oh_Man -- https://m.youtube.com/watch?v=KPXri8q9ZBs artys vsing the bot now
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