Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Inverted Wav.
Inverted Wav.
May 26 2009, 11:36 am
By: Vi3t-X  

May 28 2009, 5:02 pm Falkoner Post #21



Quote
For trigger prompted events like the unit dying, the timing would be the same every time- you'd only have to find those exact milliseconds once which, if you really want it, isn't a bad deal.

Well, the issue is that a player could kill the unit and its sound would start playing before the next trigger loop, which would completely throw off the system, since when the sound starts playing can vary more than we can keep up with it using triggers.



None.

May 28 2009, 6:46 pm Kaias Post #22



After a ton of testing, I've concluded that this can't work practically. The death wavs and every other wav don't have set timing after the loop, there are other factors involved like latency, and trigger load. If you can't time it every time, you can't really do it at all as the slightest variation and it won't nullify it.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[11:30 am]
NudeRaider -- I would like 3000 minerals, please
[07:32 pm]
Zoan -- I got $2000 bonus. I would like 2000 minerals, please
[2026-4-16. : 4:15 am]
DarkenedFantasies -- you eat lots of beans
[2026-4-16. : 3:46 am]
IskatuMesk -- how do i get gas
[2026-4-15. : 11:43 pm]
Moose -- you don't
[2026-4-15. : 10:06 pm]
Zoan -- how do i get minerals
[2026-4-14. : 11:45 pm]
ClansAreForGays -- Anyone wanna played Skewed StarCraft?
[2026-4-14. : 12:07 am]
Vrael -- NudeRaider
NudeRaider shouted: Vrael ranting still is though
you're a gentleman and a scholar, thank you
[2026-4-13. : 10:07 pm]
NudeRaider -- ya why phone people when you can just write letters
[2026-4-13. : 9:37 pm]
IskatuMesk -- I have never and will never own a phone
Please log in to shout.


Members Online: Roy