Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Inverted Wav.
Inverted Wav.
May 26 2009, 11:36 am
By: Vi3t-X  

May 28 2009, 5:02 pm Falkoner Post #21



Quote
For trigger prompted events like the unit dying, the timing would be the same every time- you'd only have to find those exact milliseconds once which, if you really want it, isn't a bad deal.

Well, the issue is that a player could kill the unit and its sound would start playing before the next trigger loop, which would completely throw off the system, since when the sound starts playing can vary more than we can keep up with it using triggers.



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May 28 2009, 6:46 pm Kaias Post #22



After a ton of testing, I've concluded that this can't work practically. The death wavs and every other wav don't have set timing after the loop, there are other factors involved like latency, and trigger load. If you can't time it every time, you can't really do it at all as the slightest variation and it won't nullify it.



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