Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Sound wont play...
Sound wont play...
May 19 2009, 5:27 am
By: Jello-Jigglers  

May 19 2009, 5:27 am Jello-Jigglers Post #1



http://www.mediacollege.com/downloads/sound-effects/money/cash-register-05.wav

Downloaded this wav and imported at all 4 qualities in scmd2 and it wont play in sound editor or in-game via triggers.

Any help?



None.

May 20 2009, 1:28 am Chubacca Post #2



if u have downloaded scmdraft after march or so, the sound editor doesnt work. Its gay. I have the exact same problem as u do, except my sound plays in the editor. make sure your wav is under 1 mb which im pretty sure it is



None.

May 20 2009, 1:36 am Roy Post #3

An artist's depiction of an Extended Unit Death

Latest SCMDraft 2

Be sure your wav files do not have any spaces in their names (maybe the hyphens are causing the problem, but that's doubtful). I prefer to stick with alphanumeric variables, such as CashRegister05.wav.

And a basic note, make sure your wav trigger is owned by the player that's supposed to hear it.

Edit: And there's a side-chance that it wasn't downloaded properly. Play the file using Sound Recorder, Winamp or another program to verify that it is not corrupt.




May 22 2009, 6:55 pm Jello-Jigglers Post #4



Quote from Roy
Latest SCMDraft 2

Be sure your wav files do not have any spaces in their names (maybe the hyphens are causing the problem, but that's doubtful). I prefer to stick with alphanumeric variables, such as CashRegister05.wav.

And a basic note, make sure your wav trigger is owned by the player that's supposed to hear it.

Edit: And there's a side-chance that it wasn't downloaded properly. Play the file using Sound Recorder, Winamp or another program to verify that it is not corrupt.

I recently redownloaded scmd2 - no change
I changed to alphanumeric - no change
I assured the triggers were owned correctly - no change
I redownloaded - no change

Anything else?
Can anyone else try to import that particular wav to see if it works?



None.

May 22 2009, 11:33 pm Roy Post #5

An artist's depiction of an Extended Unit Death

Quote from Jello-Jigglers
Can anyone else try to import that particular wav to see if it works?
Bingo.

The file used an invalid compression system. In fact, it almost looks like someone renamed it from .mp3 to .wav. In any case, SC cannot read it, let alone SCMDraft.

CashRegisterFixed.wav




May 22 2009, 11:52 pm Jello-Jigglers Post #6



Quote from Roy
Quote from Jello-Jigglers
Can anyone else try to import that particular wav to see if it works?
Bingo.

The file used an invalid compression system. In fact, it almost looks like someone renamed it from .mp3 to .wav. In any case, SC cannot read it, let alone SCMDraft.

CashRegisterFixed.wav
Thanks!



None.

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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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