Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Unit Placement Annoyance
Unit Placement Annoyance
May 11 2009, 11:26 pm
By: samsizzle  

May 11 2009, 11:26 pm samsizzle Post #1





How do i make these turrets stop popping up like this. I cant view my tables properly, and its quite annoying.



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May 11 2009, 11:36 pm xYoshix Post #2



In game, it doesn't appear popped up like that.



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May 11 2009, 11:40 pm Vi3t-X Post #3



He's talking about it being a problem while mapping in SCMDraft.



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May 11 2009, 11:41 pm samsizzle Post #4



Quote
In game, it doesn't appear popped up like that.
Alright, but it still would be nice to make this stop happening. I got a new version of SCMDraft and all of a sudden its doing this.
Quote
He's talking about it being a problem while mapping in SCMDraft.
Yeah exactly.



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May 11 2009, 11:45 pm xYoshix Post #5



Well, you can place sprites instead. The only problem with this is that units walk under it in-game.



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May 11 2009, 11:46 pm Vi3t-X Post #6



My counter solution was to place the sprites first. Then layer the units on-top and then remove the sprites.



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May 11 2009, 11:59 pm samsizzle Post #7



theres no problem seeing what it will be like in game. It just pisses me off. And i dont know how to make it stop doing it.



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May 12 2009, 12:15 am Falkoner Post #8



Yeah, for some reason SI made it pop up in the newer versions, nothing you can really do about it, 0.7.3 was the last version that they didn't pop up in.



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May 12 2009, 12:29 am samsizzle Post #9



yeah, I guess i'll just have to deal with it, then.



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May 12 2009, 1:08 am Pyro682 Post #10



I think the reason why he did this was so people could differentiate between different turrets more easily. (I know they look different, but this makes it alot easier + faster)



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May 12 2009, 1:17 am Vi3t-X Post #11



You forgot to mention uglier.



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Zoan -- Heinermann
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Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
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