Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Cerebrate-Dark Templar Trigger?
Cerebrate-Dark Templar Trigger?
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Apr 15 2009, 6:32 pm
By: CrutchCricket  

Apr 15 2009, 6:32 pm CrutchCricket Post #1



Hey if anyone remembers playing the single-player campaigns, whenever you had to kill a Cerebrate, they only let you do it with Dark Templar (because story-wise only DTs were supposed to be able to really damage the Overmind/cerebrates), otherwise the thing would just respawn. I was wondering how I'd recreate that trigger. I'm using the default Staredit. The only thing that comes to mind is a respawn trigger that's activated unless a DT is in the location where the cerebrate is, but that doesn't sound foolproof. Any ideas?



None.

Apr 15 2009, 6:36 pm Vi3t-X Post #2



Player 1 Commands at most 0 Zerg Cerebrate at location CEREBRATE.
Player 2 Commands at least 0 Protoss Dark Templar at location CEREBRATE.
Switch 1 is set.

Player 1 Commands at most 0 Zerg Cerebrate at location CEREBRATE.
Player 2 Commands at least 1 Protoss Dark Templar at location CEREBRATE.
Switch 1 is cleared.

Switch 1 is set.
Create 1 Zerg Cerebrate at location CEREBRATE



None.

Apr 15 2009, 6:46 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Use the seach function (it's part of the posting rules).




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[2026-8-06. : 2:41 am]
Oh_Man -- i used to play TF2 competitive in that clan, and also was PR manager (ie: i wrote all the website posts)
[2026-8-06. : 2:41 am]
Oh_Man -- another fun fact iaguz actually joined the clan i was part of - Frenetic Array
[2026-8-06. : 2:40 am]
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NudeRaider -- Oh_Man
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classic
[2026-8-05. : 2:56 pm]
Oh_Man -- long story short - patience is a virtue!
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