Hey if anyone remembers playing the single-player campaigns, whenever you had to kill a Cerebrate, they only let you do it with Dark Templar (because story-wise only DTs were supposed to be able to really damage the Overmind/cerebrates), otherwise the thing would just respawn. I was wondering how I'd recreate that trigger. I'm using the default Staredit. The only thing that comes to mind is a respawn trigger that's activated unless a DT is in the location where the cerebrate is, but that doesn't sound foolproof. Any ideas?
None.
Player 1 Commands at most 0 Zerg Cerebrate at location CEREBRATE.
Player 2 Commands at least 0 Protoss Dark Templar at location CEREBRATE.
Switch 1 is set.
Player 1 Commands at most 0 Zerg Cerebrate at location CEREBRATE.
Player 2 Commands at least 1 Protoss Dark Templar at location CEREBRATE.
Switch 1 is cleared.
Switch 1 is set.
Create 1 Zerg Cerebrate at location CEREBRATE
None.

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