Buggy Pull
Mar 17 2009, 5:59 am
By: Pyro682  

Mar 17 2009, 5:59 am Pyro682 Post #1



Well, As the title states, I have a test map (in which i'm incorperating into a real map) That uses an interceptor to lay down a track (Defilers)
This track is then used to create a pulling effect that will gradually (but quickly) pull the vulture.

The problem is that it's buggy, especially with the detecting of units... It works sometimes, sometimes not. You'll see. You're given an observer to see the tracks, if you think you know what goes on.

What am I doing wrong? How do I fix it?

Attachments:
Wind Powers 2.scm
Hits: 3 Size: 54.67kb



None.

Mar 17 2009, 8:58 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

Don't use waits.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 17 2009, 6:31 pm Pyro682 Post #3



Nope. I deleted them all, and it still is really messed up.
I mean, sure, Sometimes it works, but i need it to work every time.



None.

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