StarDat.MPQ MIA
Mar 8 2009, 10:53 pm
By: Ix~  

Mar 8 2009, 10:53 pm Ix~ Post #1



Every time I try to get a map editor to load it says "stardat.mpq not found". Also, if I try to use a program, an example being scSoundUtility, it says stardat.mpq not found. This really sucks an I need to know how to fix it please. My stardat.mpq file is clearly visible and has not be changed by anything. In fact, I have reinstalled sc 3 times to try to fix this.



None.

Mar 8 2009, 10:59 pm Falkoner Post #2



Is SC in the default directory, also, in SCM Draft you can select exactly where it is.



None.

Mar 8 2009, 11:15 pm O)FaRTy1billion[MM] Post #3

👻 👾 👽 💪

in regedit (start->Run... "regedit") go to HKEY_LOCAL_MACHINE\SOFTWARE\Blizzard Entertainment\Starcraft and make sure that the values for InstallPath, Program, and StarEdit have the correct path.

Defaults (change accordingly if you use a different path):
InstallPath = C:\Program Files\Starcraft\
Program = C:\Program Files\Starcraft\Starcraft.exe
StarEdit = C:\Program Files\Starcraft\



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Mar 8 2009, 11:25 pm Falkoner Post #4



You can also use this to fix it.



None.

Mar 8 2009, 11:34 pm Ix~ Post #5



I think it is from not using "uninstall". I have simply been deleting sc before i reinstall. Could that be the problem? Neither of your methods worked.



None.

Mar 8 2009, 11:39 pm Falkoner Post #6



I don't think that's the issue, but try it.



None.

Mar 8 2009, 11:52 pm O)FaRTy1billion[MM] Post #7

👻 👾 👽 💪

You can delete StarCraft registry values
HKEY_CURRENT_USER\SOFTWARE\Blizzard Entertainment\Starcraft
HKEY_LOCAL_MACHINE\SOFTWARE\Blizzard Entertainment\Starcraft (except the three previous mentioned, StarCD, Retail, Brood War, and Recent Maps... or just stay away from this one.)



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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[2026-7-23. : 6:40 am]
Oh_Man -- true
[2026-7-23. : 3:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[2026-7-23. : 1:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[2026-7-23. : 1:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[2026-7-23. : 1:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[2026-7-23. : 1:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
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