AI problem-
Feb 27 2009, 2:30 am
By: CrutchCricket  

Feb 27 2009, 2:30 am CrutchCricket Post #1



Alright so I'm making an installation map with triggers and stuff. I've got all but two of the available players on my force. I'm player 2, player 3 is neutral (and it has the unit I'm trying to order) Player 1 and 7 are on the enemy force and the rest are rescuable. Basically what I want to happen is my units come across a group of rescuable civilians who then get attacked by the enemy. I've gotten this down by switching who controls what so I end up with just the civilians while my squad is traded to a neutral player (temporarily). What I want to have happen is the neutral player 3 has a Zeratul that I'm trying to order to the location of the ambush to slaughter the enemy (Blizzard did something similar in some campaigns I think). The order gets the Zeratul there but he doesn't attack. If I switch that player to human or rescuable I can't give the order. If I put him to comp and in another force he attacks my guys. Any ideas how to fix this? A speedy reply would be much appreciated.



None.

Feb 27 2009, 2:45 am Magicide Post #2

Sleeping wolves wake hungry.

Neutral units won't attack anything.

You need to give Zeratul to a computer player and use the "Set Alliance Status" trigger action to set player 2 as it's ally, and players 1 and 7 as enemies.




Feb 27 2009, 2:59 am CrutchCricket Post #3



Worked like a charm! Thanks a lot man! I'm making this for someone and I was starting to worry I wouldn't finish it in time.



None.

Feb 27 2009, 3:02 am Magicide Post #4

Sleeping wolves wake hungry.

Glad I could help. Keep it up =)




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[04:30 pm]
Oh_Man -- yeah, probs
[03:11 pm]
NudeRaider -- I bet it just needs another training session against pros instead of only against itself and nobody will be able to stop it anymore.
[03:09 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
so it can be beaten by a prepared pro, even in macro games, if only barely. the muta micro in particular seems really hard to handle for protoss ground though. In the open goons can't catch them, in the base they trip over buildings, it just instantly flies out of storms and they fly circles around archons. Mass cannons do work, but can't cover the whole map with it. Probably need mass corsair to counter and hope you can outmaneuver all the scourge.
[02:14 am]
Oh_Man -- pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
[2026-9-25. : 2:22 pm]
Oh_Man -- https://youtu.be/Lfo4C0xzU04
[2026-9-25. : 12:00 am]
Oh_Man -- he hasnt won a single game so far this is hilarious
[2026-9-24. : 11:41 pm]
Oh_Man -- new arty username Rage Against The Machine
[2026-9-24. : 10:14 pm]
Oh_Man -- https://m.youtube.com/watch?v=KPXri8q9ZBs artys vsing the bot now
[2026-9-24. : 8:12 pm]
Ultraviolet -- do you even lift bro?
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