AI problem-
Feb 27 2009, 2:30 am
By: CrutchCricket  

Feb 27 2009, 2:30 am CrutchCricket Post #1



Alright so I'm making an installation map with triggers and stuff. I've got all but two of the available players on my force. I'm player 2, player 3 is neutral (and it has the unit I'm trying to order) Player 1 and 7 are on the enemy force and the rest are rescuable. Basically what I want to happen is my units come across a group of rescuable civilians who then get attacked by the enemy. I've gotten this down by switching who controls what so I end up with just the civilians while my squad is traded to a neutral player (temporarily). What I want to have happen is the neutral player 3 has a Zeratul that I'm trying to order to the location of the ambush to slaughter the enemy (Blizzard did something similar in some campaigns I think). The order gets the Zeratul there but he doesn't attack. If I switch that player to human or rescuable I can't give the order. If I put him to comp and in another force he attacks my guys. Any ideas how to fix this? A speedy reply would be much appreciated.



None.

Feb 27 2009, 2:45 am Magicide Post #2

Sleeping wolves wake hungry.

Neutral units won't attack anything.

You need to give Zeratul to a computer player and use the "Set Alliance Status" trigger action to set player 2 as it's ally, and players 1 and 7 as enemies.




Feb 27 2009, 2:59 am CrutchCricket Post #3



Worked like a charm! Thanks a lot man! I'm making this for someone and I was starting to worry I wouldn't finish it in time.



None.

Feb 27 2009, 3:02 am Magicide Post #4

Sleeping wolves wake hungry.

Glad I could help. Keep it up =)




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