vHP
Feb 4 2009, 10:49 pm
By: payne  

Feb 15 2009, 11:35 pm payne Post #21

:payne:

TOA?
And I started the project a long time ago, but never really worked on it seriously xD Lethal_Illusion brang me back on it because of the contest :P
Anyways, I must use vHP because potions in D2 makes you gain a certain number of life :O



None.

Feb 15 2009, 11:52 pm JaFF Post #22



Make only one type of potion that restores your HP to the current maximum. Problem solved.

What are you trying to accomplish by making variable potions? Copy D2 into SC? That's not gonna work buddy. I don't mean to offend you, but from what I've seen you don't have the required skills and experience to finish what you've planned. Tone down the complexity and you might finish the map; leave your ambitions as they are and the map won't be finished.



None.

Feb 16 2009, 3:01 am payne Post #23

:payne:

Rofl... but then I think I'll just make something completely different: what's the point of making a D2 adaptation if it returns to the usual stupid RPGs we see out there?



None.

Feb 16 2009, 4:22 am rockz Post #24

ᴄʜᴇᴇsᴇ ɪᴛ!

because it will be fun? the simplest solution is almost always the best.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 16 2009, 12:33 pm JaFF Post #25



Quote from payne
Rofl... but then I think I'll just make something completely different: what's the point of making a D2 adaptation if it returns to the usual stupid RPGs we see out there?
Not using complex systems =! creating the usual stupid RPG. It's your responsibility to mkae it a high quality map without VHP, like it has been done before.



None.

Feb 16 2009, 2:17 pm payne Post #26

:payne:

This is going so far away from what I planned >.<
I would go for a brand new project if I was good enough in English to write good stories...
Well, I'll have to discuss a bit with some people on B.net to make my mind on what to do :O



None.

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