Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: AI and Lack of Vision
AI and Lack of Vision
Jan 27 2009, 2:03 am
By: StrikerX22  

Jan 27 2009, 2:03 am StrikerX22 Post #1



Just a quick question I didn't notice info for in the wiki. I was wondering, does anyone happen to know how the AI would react to its own vision being turned off? Does it ignore that? etc.



None.

Jan 27 2009, 10:06 pm Falkoner Post #2



All I can say is test it.



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Jan 27 2009, 10:10 pm Kaias Post #3



If you go up near it it will follow you (if you're it's enemy) but it won't attack unless you attack it (giving it 'vision', like how it reveals a siege tank that hurts you from far off)



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Jan 28 2009, 11:57 pm StrikerX22 Post #4



Thanks for the input. I really have no reason to use it... it just came to me. So now I wonder if they can run melee AI well without vision, for instance. If not, you could perhaps have a separate player with map revealers and shared vision so that it'd only build in or attack at certain places.

If it's true they don't attack at all unless you attack them, then it might be an interesting way to make an allied comp that would more readily attack you if you hurt it, and yet would also fight another player if they shot it (ie., one with vision to see the blind comp). So basically you might be able to lure some comps in to fight alongside you. Of course, you should be allied to your "ally" comp.



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[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
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