Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: AI and Lack of Vision
AI and Lack of Vision
Jan 27 2009, 2:03 am
By: StrikerX22  

Jan 27 2009, 2:03 am StrikerX22 Post #1



Just a quick question I didn't notice info for in the wiki. I was wondering, does anyone happen to know how the AI would react to its own vision being turned off? Does it ignore that? etc.



None.

Jan 27 2009, 10:06 pm Falkoner Post #2



All I can say is test it.



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Jan 27 2009, 10:10 pm Kaias Post #3



If you go up near it it will follow you (if you're it's enemy) but it won't attack unless you attack it (giving it 'vision', like how it reveals a siege tank that hurts you from far off)



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Jan 28 2009, 11:57 pm StrikerX22 Post #4



Thanks for the input. I really have no reason to use it... it just came to me. So now I wonder if they can run melee AI well without vision, for instance. If not, you could perhaps have a separate player with map revealers and shared vision so that it'd only build in or attack at certain places.

If it's true they don't attack at all unless you attack them, then it might be an interesting way to make an allied comp that would more readily attack you if you hurt it, and yet would also fight another player if they shot it (ie., one with vision to see the blind comp). So basically you might be able to lure some comps in to fight alongside you. Of course, you should be allied to your "ally" comp.



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ihjel shouted: "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
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