Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Mini-Map Text Scroller
Mini-Map Text Scroller
Jan 26 2009, 3:06 pm
By: BlueFalcon  

Jan 26 2009, 3:06 pm BlueFalcon Post #1



I want a text scroller. You know like when you play pokemon, you push A and the text scrolls down. Or any kind of rpg really. Well, I think I can do this with the mini-map. My limitations: 24 Characters. That's one line. Any more and I start to use too many units. The other limitation is, the minimap refresh rate. I have to make sure that players don't push A faster than the mini-map refreshes.

It would look like this for reading. You'd read the part. Move. Read the next part. Move.
Code
King: I have a quest for
you. Can you go get my
sword? I lost it in a
cave. I will reward you
when you return.


Question: If I do this, would you use it to read text, or would you be too annoyed by it and wish that I was using actual strings?

I'm just looking for a way around the string limitation, and if you want to see a demo of it, I can make one... it might not be done until tomorrow night.



None.

Jan 26 2009, 5:21 pm JaFF Post #2



I'd prefer strings. I suggest you first attempt to shorten the strings and use the terrain text display only if you still don't have enough.



None.

Jan 26 2009, 5:34 pm Biophysicist Post #3



Display Text Message is your friend. :hurr: I don't like reading minimap text messages, and I'd hate it if I had to build a unit or something every 24 characters, especially given that it would take forever to update.

Post has been edited 1 time(s), last time on Jan 26 2009, 5:56 pm by TassadarZeratul.



None.

Jan 26 2009, 7:34 pm Vi3t-X Post #4



Quote from BlueFalcon
I want a text scroller. You know like when you play pokemon, you push A and the text scrolls down. Or any kind of rpg really. Well, I think I can do this with the mini-map. My limitations: 24 Characters. That's one line. Any more and I start to use too many units. The other limitation is, the minimap refresh rate. I have to make sure that players don't push A faster than the mini-map refreshes.

It would look like this for reading. You'd read the part. Move. Read the next part. Move.
Code
King: I have a quest for
you. Can you go get my
sword? I lost it in a
cave. I will reward you
when you return.


Question: If I do this, would you use it to read text, or would you be too annoyed by it and wish that I was using actual strings?

I'm just looking for a way around the string limitation, and if you want to see a demo of it, I can make one... it might not be done until tomorrow night.

Scrolling text is better.

Display huge ass text box.
Set switch 1.

Player commands (builds) at least 1 zealot at location SELECTION LOL
Clear switch 1.

Switch 1 is cleared.
Execute followup paragraph.



None.

Jan 26 2009, 11:06 pm BlueFalcon Post #5



Quote from name:
Display Text Message is your friend. :hurr: I don't like reading minimap text messages, and I'd hate it if I had to build a unit or something every 24 characters, especially given that it would take forever to update.

It doesn't take that long to update. With Hypers it's actually fast... but demo making time for your enjoyment. Hopefully tonight, but a lack of sleep makes me just wanna sleep my afternoon away.



None.

Jan 27 2009, 11:49 am BlueFalcon Post #6



Double post... so shoot me.
I have it started but ran into a brick wall. I'm uploading the map to share what I've done:
1. Layed out the pylons to act as letters.
2. Upped my number of letters available to 18 per row, 36 total.
3. Created a building to be a test building: Build a marine to scroll through text that appears.

So at this point I try out my map. I want to make sure the letters look readable/good. They do. I then decide to mess around and try and create the 2 second build time marines. I get a "Cannot Build Unit" error. However, it's not the coordinate based one. It's all white and in the center. This map was just a different "Save As" from my rpg. All I did was remove the .wav files, since you don't need to hear the music yet.

List of things made for the map:

1. A coordinate grid with flags.
2. Hyper Triggers
3. A music system (1 second .wavs stringed together)
4. A location to follow the zealot around

Attachments:
scrolltexttest2.scx
Hits: 5 Size: 117.12kb



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[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
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