Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Mini-Map Text Scroller
Mini-Map Text Scroller
Jan 26 2009, 3:06 pm
By: BlueFalcon  

Jan 26 2009, 3:06 pm BlueFalcon Post #1



I want a text scroller. You know like when you play pokemon, you push A and the text scrolls down. Or any kind of rpg really. Well, I think I can do this with the mini-map. My limitations: 24 Characters. That's one line. Any more and I start to use too many units. The other limitation is, the minimap refresh rate. I have to make sure that players don't push A faster than the mini-map refreshes.

It would look like this for reading. You'd read the part. Move. Read the next part. Move.
Code
King: I have a quest for
you. Can you go get my
sword? I lost it in a
cave. I will reward you
when you return.


Question: If I do this, would you use it to read text, or would you be too annoyed by it and wish that I was using actual strings?

I'm just looking for a way around the string limitation, and if you want to see a demo of it, I can make one... it might not be done until tomorrow night.



None.

Jan 26 2009, 5:21 pm JaFF Post #2



I'd prefer strings. I suggest you first attempt to shorten the strings and use the terrain text display only if you still don't have enough.



None.

Jan 26 2009, 5:34 pm Biophysicist Post #3



Display Text Message is your friend. :hurr: I don't like reading minimap text messages, and I'd hate it if I had to build a unit or something every 24 characters, especially given that it would take forever to update.

Post has been edited 1 time(s), last time on Jan 26 2009, 5:56 pm by TassadarZeratul.



None.

Jan 26 2009, 7:34 pm Vi3t-X Post #4



Quote from BlueFalcon
I want a text scroller. You know like when you play pokemon, you push A and the text scrolls down. Or any kind of rpg really. Well, I think I can do this with the mini-map. My limitations: 24 Characters. That's one line. Any more and I start to use too many units. The other limitation is, the minimap refresh rate. I have to make sure that players don't push A faster than the mini-map refreshes.

It would look like this for reading. You'd read the part. Move. Read the next part. Move.
Code
King: I have a quest for
you. Can you go get my
sword? I lost it in a
cave. I will reward you
when you return.


Question: If I do this, would you use it to read text, or would you be too annoyed by it and wish that I was using actual strings?

I'm just looking for a way around the string limitation, and if you want to see a demo of it, I can make one... it might not be done until tomorrow night.

Scrolling text is better.

Display huge ass text box.
Set switch 1.

Player commands (builds) at least 1 zealot at location SELECTION LOL
Clear switch 1.

Switch 1 is cleared.
Execute followup paragraph.



None.

Jan 26 2009, 11:06 pm BlueFalcon Post #5



Quote from name:
Display Text Message is your friend. :hurr: I don't like reading minimap text messages, and I'd hate it if I had to build a unit or something every 24 characters, especially given that it would take forever to update.

It doesn't take that long to update. With Hypers it's actually fast... but demo making time for your enjoyment. Hopefully tonight, but a lack of sleep makes me just wanna sleep my afternoon away.



None.

Jan 27 2009, 11:49 am BlueFalcon Post #6



Double post... so shoot me.
I have it started but ran into a brick wall. I'm uploading the map to share what I've done:
1. Layed out the pylons to act as letters.
2. Upped my number of letters available to 18 per row, 36 total.
3. Created a building to be a test building: Build a marine to scroll through text that appears.

So at this point I try out my map. I want to make sure the letters look readable/good. They do. I then decide to mess around and try and create the 2 second build time marines. I get a "Cannot Build Unit" error. However, it's not the coordinate based one. It's all white and in the center. This map was just a different "Save As" from my rpg. All I did was remove the .wav files, since you don't need to hear the music yet.

List of things made for the map:

1. A coordinate grid with flags.
2. Hyper Triggers
3. A music system (1 second .wavs stringed together)
4. A location to follow the zealot around

Attachments:
scrolltexttest2.scx
Hits: 5 Size: 117.12kb



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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