Carriers
Jan 16 2009, 2:07 am
By: New-Guy  

Jan 16 2009, 2:07 am New-Guy Post #1



Is it possible to be able to make a carrier have more than 8 interceptors? Or will it just automatically default back to 8?



None.

Jan 16 2009, 2:11 am Roy Post #2

An artist's depiction of an Extended Unit Death

8 is the limit for a Carrier's possession. The hangar count trigger action won't exceed it.

"Eight is enough" - Barack Obama




Jan 16 2009, 2:15 am rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

You'll need to get into modding for that. Since upgrades go up to 255, and scarabs go up to 10, it's probably only one byte, which means the hardcoded max is 15.

So no you can't change the max interceptors in simple UMS, sorry. (EUD actions are essentially modding).



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jan 16 2009, 2:16 am Vi3t-X Post #4



You could have other carriers shooting interceptors and move them to a different carrier... :omfg:



None.

Jan 16 2009, 3:32 am TriggR_HappE Post #5



Wont those just immeadiately fly back to the carrier though?



None.

Jan 16 2009, 3:55 am rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

Perhaps you can just stack like 7 carriers ontop of eachother with disabled sprite units. I don't know if they work on carriers (probably don't) but they do on all zerg air.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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