Carriers
Jan 16 2009, 2:07 am
By: New-Guy  

Jan 16 2009, 2:07 am New-Guy Post #1



Is it possible to be able to make a carrier have more than 8 interceptors? Or will it just automatically default back to 8?



None.

Jan 16 2009, 2:11 am Roy Post #2

An artist's depiction of an Extended Unit Death

8 is the limit for a Carrier's possession. The hangar count trigger action won't exceed it.

"Eight is enough" - Barack Obama




Jan 16 2009, 2:15 am rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

You'll need to get into modding for that. Since upgrades go up to 255, and scarabs go up to 10, it's probably only one byte, which means the hardcoded max is 15.

So no you can't change the max interceptors in simple UMS, sorry. (EUD actions are essentially modding).



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jan 16 2009, 2:16 am Vi3t-X Post #4



You could have other carriers shooting interceptors and move them to a different carrier... :omfg:



None.

Jan 16 2009, 3:32 am TriggR_HappE Post #5



Wont those just immeadiately fly back to the carrier though?



None.

Jan 16 2009, 3:55 am rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

Perhaps you can just stack like 7 carriers ontop of eachother with disabled sprite units. I don't know if they work on carriers (probably don't) but they do on all zerg air.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[2026-9-21. : 3:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[2026-9-21. : 2:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
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