Carriers
Jan 16 2009, 2:07 am
By: New-Guy  

Jan 16 2009, 2:07 am New-Guy Post #1



Is it possible to be able to make a carrier have more than 8 interceptors? Or will it just automatically default back to 8?



None.

Jan 16 2009, 2:11 am Roy Post #2

An artist's depiction of an Extended Unit Death

8 is the limit for a Carrier's possession. The hangar count trigger action won't exceed it.

"Eight is enough" - Barack Obama




Jan 16 2009, 2:15 am rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

You'll need to get into modding for that. Since upgrades go up to 255, and scarabs go up to 10, it's probably only one byte, which means the hardcoded max is 15.

So no you can't change the max interceptors in simple UMS, sorry. (EUD actions are essentially modding).



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jan 16 2009, 2:16 am Vi3t-X Post #4



You could have other carriers shooting interceptors and move them to a different carrier... :omfg:



None.

Jan 16 2009, 3:32 am TriggR_HappE Post #5



Wont those just immeadiately fly back to the carrier though?



None.

Jan 16 2009, 3:55 am rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

Perhaps you can just stack like 7 carriers ontop of eachother with disabled sprite units. I don't know if they work on carriers (probably don't) but they do on all zerg air.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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