Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: creating mineral fields
creating mineral fields
Jan 10 2009, 1:43 pm
By: okeee  

Jan 10 2009, 1:43 pm okeee Post #1



I tried "creating mineral fields at a location" for player neutral or neutral player, but they don't show up? They do for other players though.

Also, is it possible to create more than 1 mineral field at a location? I tried "create 3 mineral fields at location" for player1 or neutral, but only 1 shows up.



None.

Jan 10 2009, 1:51 pm Devourer Post #2

Hello

To your second question
I'm pretty sure that mineral fields handels like buildings, they can't be mass created at 1 location.
You can create a chunk for player 1 and give it to neutrals (?)



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Jan 10 2009, 2:26 pm Heinermann Post #3

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I thought if resources were created for a player, it would automatically be given to the neutral player. Needs a test.




Jan 10 2009, 2:33 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Not automatically. But it's np to add a give action after the creation action.




Jan 10 2009, 2:50 pm Ahli Post #5

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Heinermann
I thought if resources were created for a player, it would automatically be given to the neutral player. Needs a test.
Create them for a player and they will show up for p12 in the map (without give action or anything else).

For multiple ressource fields, you need to move the location around or use multiple locations.
It's the same with buildings. You can create them only in the middle of a location.




Jan 10 2009, 4:48 pm LegacyWeapon Post #6



You cannot create units for player 12.



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[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[02:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[02:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[08:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
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[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
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