Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: creating mineral fields
creating mineral fields
Jan 10 2009, 1:43 pm
By: okeee  

Jan 10 2009, 1:43 pm okeee Post #1



I tried "creating mineral fields at a location" for player neutral or neutral player, but they don't show up? They do for other players though.

Also, is it possible to create more than 1 mineral field at a location? I tried "create 3 mineral fields at location" for player1 or neutral, but only 1 shows up.



None.

Jan 10 2009, 1:51 pm Devourer Post #2

Hello

To your second question
I'm pretty sure that mineral fields handels like buildings, they can't be mass created at 1 location.
You can create a chunk for player 1 and give it to neutrals (?)



Please report errors in the Staredit.Network forum.

Jan 10 2009, 2:26 pm Heinermann Post #3

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

I thought if resources were created for a player, it would automatically be given to the neutral player. Needs a test.




Jan 10 2009, 2:33 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Not automatically. But it's np to add a give action after the creation action.




Jan 10 2009, 2:50 pm Ahli Post #5

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Heinermann
I thought if resources were created for a player, it would automatically be given to the neutral player. Needs a test.
Create them for a player and they will show up for p12 in the map (without give action or anything else).

For multiple ressource fields, you need to move the location around or use multiple locations.
It's the same with buildings. You can create them only in the middle of a location.




Jan 10 2009, 4:48 pm LegacyWeapon Post #6



You cannot create units for player 12.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[01:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[01:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[01:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[01:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
Please log in to shout.


Members Online: Rawflesh0615, Oh_Man