Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: anyway to import triggers
anyway to import triggers
Sep 23 2007, 8:53 am
By: Fenix~  

Oct 5 2007, 10:01 pm blacklight28 Post #21



... Windows cannot open this file. Windows needs to know what program created it...



None.

Oct 5 2007, 10:57 pm Roy Post #22

An artist's depiction of an Extended Unit Death

Uh, I don't know the site's policy on direct links, but...

You need WinRar to open .zip and .rar files :P

Trial version; you can use it forever, but after awhile a little pop-up will tell you to buy WinRar when you view .zip and .rar files.




Oct 6 2007, 8:25 pm NudeRaider Post #23

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from blacklight28
... Windows cannot open this file. Windows needs to know what program created it...
Uhm even Windows should be able to handle zip files. A zip decoder is built in since Win 98 SE I think.

Best way is to download my attachment to the desktop and then double click it. Maybe you have to enable Windows' ability to "view zip folders" (or sth. similar) or install a small program called winzip or winrar (see link in the post above) to open zip files.

I can't believe you can't handle zip files. Nearly EVERYTHING you get from the internet is either .exe or .zip. So don't hestitate to install an unpacking program.




Oct 6 2007, 8:33 pm blacklight28 Post #24



I CAN view zip folders.



None.

Oct 6 2007, 8:38 pm NudeRaider Post #25

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from blacklight28
I CAN view zip folders.
So whats the problem?

Just put the file that is inside the archive into your ScmDraft program folder.




Oct 7 2007, 9:12 am Roy Post #26

An artist's depiction of an Extended Unit Death

Quote from blacklight28
... Windows cannot open this file. Windows needs to know what program created it...

Oh... I get it now... You aren't supposed to open the file "TrigEdit.sdp"... Just put it in the SCMD2 directory... I think the default location for the plugins is
C:\Program Files\Scmdraft\plugins\




Oct 7 2007, 3:07 pm Excalibur Post #27

The sword and the faith

You can also user Uberation to export/import the .trg section between maps.




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[06:40 am]
Oh_Man -- true
[03:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[01:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[01:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[01:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[01:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
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