Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Custom Level/Easy/Medium/Insane AI Scripts
Custom Level/Easy/Medium/Insane AI Scripts
Jan 6 2009, 11:14 pm
By: Lord Malvanis  

Jan 6 2009, 11:14 pm Lord Malvanis Post #1



Refer to lower post

Post has been edited 3 time(s), last time on Jan 7 2009, 12:37 am by Lord Malvanis.



None.

Jan 6 2009, 11:17 pm Morphling Post #2



Here. You asked this on bnet, but you left before i could give you the link. You said you looked, but i found it in 2 minutes.




Jan 6 2009, 11:21 pm Lord Malvanis Post #3



Thanks



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Jan 6 2009, 11:23 pm Morphling Post #4



Its really funny because the title of both topics are almost the exact same. ^^



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Jan 6 2009, 11:29 pm Lord Malvanis Post #5



New Question:
What does the "Custom Level/Insane/Medium/Easy" AI Scripts do for each race?
What tech do they research, what attacks do they give, What requirements do they need for UMS games?



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Jan 7 2009, 12:37 am NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

The custom only needs a CC/Nexus/Hatch and a worker
The others expect preplaced techtree and sufficient money. And I think insane cheats his money.




Jan 7 2009, 12:39 am Falkoner Post #7



The Insane AI is set up to start with resources, 3000 of each should suffice, if you want to be certain of what each AI does, you can check out BWAI and get a program to edit the AIs and see exactly how they work.



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Jan 7 2009, 12:40 am Lord Malvanis Post #8



I can't figure out how they work If I have no idea how to AIScript, so that doesn't really help
But thank you anyway



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[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[02:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[02:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[08:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
[2026-7-14. : 11:03 pm]
Vrael -- :teach:
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