Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Custom Level/Easy/Medium/Insane AI Scripts
Custom Level/Easy/Medium/Insane AI Scripts
Jan 6 2009, 11:14 pm
By: Lord Malvanis  

Jan 6 2009, 11:14 pm Lord Malvanis Post #1



Refer to lower post

Post has been edited 3 time(s), last time on Jan 7 2009, 12:37 am by Lord Malvanis.



None.

Jan 6 2009, 11:17 pm Morphling Post #2



Here. You asked this on bnet, but you left before i could give you the link. You said you looked, but i found it in 2 minutes.




Jan 6 2009, 11:21 pm Lord Malvanis Post #3



Thanks



None.

Jan 6 2009, 11:23 pm Morphling Post #4



Its really funny because the title of both topics are almost the exact same. ^^



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Jan 6 2009, 11:29 pm Lord Malvanis Post #5



New Question:
What does the "Custom Level/Insane/Medium/Easy" AI Scripts do for each race?
What tech do they research, what attacks do they give, What requirements do they need for UMS games?



None.

Jan 7 2009, 12:37 am NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

The custom only needs a CC/Nexus/Hatch and a worker
The others expect preplaced techtree and sufficient money. And I think insane cheats his money.




Jan 7 2009, 12:39 am Falkoner Post #7



The Insane AI is set up to start with resources, 3000 of each should suffice, if you want to be certain of what each AI does, you can check out BWAI and get a program to edit the AIs and see exactly how they work.



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Jan 7 2009, 12:40 am Lord Malvanis Post #8



I can't figure out how they work If I have no idea how to AIScript, so that doesn't really help
But thank you anyway



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