Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Custom Level/Easy/Medium/Insane AI Scripts
Custom Level/Easy/Medium/Insane AI Scripts
Jan 6 2009, 11:14 pm
By: Lord Malvanis  

Jan 6 2009, 11:14 pm Lord Malvanis Post #1



Refer to lower post

Post has been edited 3 time(s), last time on Jan 7 2009, 12:37 am by Lord Malvanis.



None.

Jan 6 2009, 11:17 pm Morphling Post #2



Here. You asked this on bnet, but you left before i could give you the link. You said you looked, but i found it in 2 minutes.




Jan 6 2009, 11:21 pm Lord Malvanis Post #3



Thanks



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Jan 6 2009, 11:23 pm Morphling Post #4



Its really funny because the title of both topics are almost the exact same. ^^



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Jan 6 2009, 11:29 pm Lord Malvanis Post #5



New Question:
What does the "Custom Level/Insane/Medium/Easy" AI Scripts do for each race?
What tech do they research, what attacks do they give, What requirements do they need for UMS games?



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Jan 7 2009, 12:37 am NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

The custom only needs a CC/Nexus/Hatch and a worker
The others expect preplaced techtree and sufficient money. And I think insane cheats his money.




Jan 7 2009, 12:39 am Falkoner Post #7



The Insane AI is set up to start with resources, 3000 of each should suffice, if you want to be certain of what each AI does, you can check out BWAI and get a program to edit the AIs and see exactly how they work.



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Jan 7 2009, 12:40 am Lord Malvanis Post #8



I can't figure out how they work If I have no idea how to AIScript, so that doesn't really help
But thank you anyway



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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