Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: AI for Nuke loading
AI for Nuke loading
Dec 27 2008, 8:21 am
By: Echo  

Dec 27 2008, 8:21 am Echo Post #1



What is the AI for Nuke loading?



None.

Dec 27 2008, 1:21 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Falkoner
You have two options to get the computer to load the silo, you can run the Broodwar Terran 2 - Town A AI, and this will cause the nukes to instantly go in the silos, but a nasty side-effect is that this AI was made for the campaign, so it might sometimes do other odd things, such as create ghosts in the bottom left hand corner of the map.

So your other option is to use the Broodwar Terran 2 - Town B AI, which makes the computer build the nukes, so as long as they have enough resources, they will build them. Then you can just run the Nuke Here AI and it should work fine.





Dec 27 2008, 10:38 pm Echo Post #3



Is there a way to make this work more than once? By activation trigger?

EDIT:
Nevermind, I didn't need help afterall. I just made a wrong death counter error. Thanks anyways

EDIT2:
Wait, it seems like it only works sometimes. The second option never seems to work.

Post has been edited 2 time(s), last time on Dec 28 2008, 12:20 am by NudeRaider. Reason: posts merged - pleas edit instead of double post



None.

Dec 27 2008, 11:12 pm Falkoner Post #4



Are you certain all the conditions are fulfilled? Do they have enough supply, enough resources, and could the speed of the nuke building be the problem?



None.

Dec 27 2008, 11:25 pm Echo Post #5



It works sometimes. All conditions are fufilled too. I double checked everything. The only thing I added was remove all ghosts for computer player because it kept creating and the second option doesn't work.



None.

Dec 28 2008, 12:18 am NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Yeah unfortunately computer AIs don't like working like an assembly belt.
2nd option should work, except Falk made a typo - didn't check. When using 2nd option try giving the comp like 10 or 20 silos. That way you can be pretty sure you always have at least 1 nuke at your disposal.




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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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