Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: powerups to location
powerups to location
Dec 13 2008, 11:04 pm
By: Jajjang  

Dec 13 2008, 11:04 pm Jajjang Post #1



i have a map in which i want a probe carrying a khaydarin crystal to bring it to a beacon, in order to activate buildings for current player. However the conditional trigger wont work for powerups in any configuration I try. I have used both 'Bring (specific unit: Khaydarin crystal ) to location' and 'Player (current player) Commands At location'
Any input would be greatly appreciated! :)

Attachments:
kaydarin chaos.scm
Hits: 3 Size: 72.39kb



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Dec 13 2008, 11:41 pm Zhuinden Post #2



Conditions:
If Current Player brings AtLeast 1 Probe to Location
If Player 12 Neutral (if you make all Crystals neutral later on) brings at least 1 PowerUp To Location

Actions:
Then do this and that.

I think this is how you should do it. I'm not sure.



None.

Dec 14 2008, 12:23 am badcop Post #3



You could try centering a location on the probe constantly. Then, you could detect when the probe picks up the crystal: when the crystal is present in the location.
I'm not sure this is the right thing to do but it was all i could think of. =[

Trigger 1
[Conditions]
Always
[Actions]
Center location labeled 'location that follows probe' on Protoss Probe owned by Current Player at 'Anywhere' (Make sure the location is so small that the probe cannot move to the crystal without picking it up.)
Preserve Trigger

Trigger 2
[Conditions]
Current Player brings at least 1 Khaydarin Crystal to 'location that follows probe'
Current Player has suffered exactly 0 deaths of 'desired death count unit'
[Actions]
Modify death counts: Current Player set to 1 'desired death count unit'
Preserve Trigger

Trigger 3
[Conditions]
Current Player brings at least 1 Protoss Probe to 'location where crystals are returned to'
Current Player has suffered exactly 1 deaths of 'desired death count unit'
[Actions]
Whatever you want to do to the probe and crystal.

I'm not sure if this will work, as i have not tested it but it should. GL with the map. =]



None.

Dec 14 2008, 12:46 am Falkoner Post #4



Just removes the commands at location and make the Khaydarin crystal for All Players.



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[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
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[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
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