Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Bunker Detection
Bunker Detection
Dec 1 2008, 12:27 am
By: UnholyUrine  

Dec 1 2008, 12:27 am UnholyUrine Post #1



What's the best way to detect whether your hero unit (i.e. you have only 1 of them) is in a bunker?



None.

Dec 1 2008, 12:44 am Biophysicist Post #2



Bring Units condition.

Post has been edited 1 time(s), last time on Dec 1 2008, 12:44 am by TassadarZeratul. Reason: I think...



None.

Dec 1 2008, 1:00 am Falkoner Post #3



Center a 1x1 pixel location on them, check to see if a bunker is there(obviously it isn't an air unit, or it couldn't go in the bunker.



None.

Dec 1 2008, 1:42 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

When the player brings at most 0 <hero unit> and at least 1 <hero unit> to anywhere then he's in a bunker.




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[02:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
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NudeRaider -- Symmetry
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[2026-7-15. : 4:10 am]
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Symmetry -- NudeRaider
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Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
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Vrael -- :teach:
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Vrael -- I will take your clothes off
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NudeRaider -- I am gettin' so hot :teach:
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