Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Bunker Detection
Bunker Detection
Dec 1 2008, 12:27 am
By: UnholyUrine  

Dec 1 2008, 12:27 am UnholyUrine Post #1



What's the best way to detect whether your hero unit (i.e. you have only 1 of them) is in a bunker?



None.

Dec 1 2008, 12:44 am Biophysicist Post #2



Bring Units condition.

Post has been edited 1 time(s), last time on Dec 1 2008, 12:44 am by TassadarZeratul. Reason: I think...



None.

Dec 1 2008, 1:00 am Falkoner Post #3



Center a 1x1 pixel location on them, check to see if a bunker is there(obviously it isn't an air unit, or it couldn't go in the bunker.



None.

Dec 1 2008, 1:42 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

When the player brings at most 0 <hero unit> and at least 1 <hero unit> to anywhere then he's in a bunker.




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[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
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[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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IskatuMesk -- me when sick af
[2026-6-16. : 5:45 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: unless you're a euro weirdo
seems plausible: [01:55 am] dumbducky -- real dad hours who up
[2026-6-16. : 2:45 am]
Ultraviolet -- unless you're a euro weirdo
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