Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Mutating Hatchery Bug
Mutating Hatchery Bug
Oct 25 2008, 5:27 pm
By: Dama  

Oct 25 2008, 5:27 pm Dama Post #1



Hello,

I have the following problem:
When In-game I try to build a Hatchery with my Drone
The hatchery gets to 100% HP but doesnt finish, it just keep saying "Mutating"

My settings in SCMDraft 2:
Hitpoints: 1000 0
Shield Points: 100
Armor: 1
Building Time: 1
Minerals Cost: 0
Gas Cost: 0

I got 'Enabled by Default' checked.

Anyone know how to solve this problem?

Thanks in advance,
Dama



None.

Oct 25 2008, 5:30 pm Devourer Post #2

Hello

I just know that bug....
make the build time to 3 or higher [when 3 not works take 4 and so on]
that's all :)
hope that helps



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Oct 25 2008, 5:34 pm Dama Post #3



Thank you, It works fine now ;)
Only the Hatchery gets only 455/1000 HP when finished,
But I should probably higher the build time then.

Dama



None.

Oct 25 2008, 5:35 pm Devourer Post #4

Hello

Quote from Dama
Thank you, It works fine now ;)
Only the Hatchery gets only 455/1000 HP when finished,
But I should probably higher the build time then.

Dama

right... more buildtime -> more HP
between. buildtime = 0 will crash the game when start building!!



and btw: welcome to SEN ;)



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Oct 25 2008, 6:04 pm Falkoner Post #5



Just do a build time of like 15, which is 1 in normal Staredit, that should work perfectly. Zerg buildings just weren't supposed to have lower build times than that.



None.

Oct 25 2008, 8:10 pm NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Just try which number works best. As Falk said 15 works for sure, but 10 might work just fine too.
Happy testing. ;)




Oct 25 2008, 8:11 pm Vi3t-X Post #7



Quote from Falkoner
Just do a build time of like 15, which is 1 in normal Staredit, that should work perfectly. Zerg buildings just weren't supposed to have lower build times than that.
No buildings are designed to have build times lower than that.

If all else fails, have a location centered over the barracks and "set building hp to 100%".



None.

Oct 25 2008, 8:12 pm Devourer Post #8

Hello

stop repeating what i've already said :D



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Oct 26 2008, 7:00 pm O)FaRTy1billion[MM] Post #9

👻 👾 👽 💪

Quote from Falkoner
Just do a build time of like 15, which is 1 in normal Staredit, that should work perfectly. Zerg buildings just weren't supposed to have lower build times than that.
If you do large HPs and small build time in StarEdit (for any race) it will be damaged, too. The only relevent thing specific to Zerg is that 1/15th build time makes it unable to finish.



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