Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Mutating Hatchery Bug
Mutating Hatchery Bug
Oct 25 2008, 5:27 pm
By: Dama  

Oct 25 2008, 5:27 pm Dama Post #1



Hello,

I have the following problem:
When In-game I try to build a Hatchery with my Drone
The hatchery gets to 100% HP but doesnt finish, it just keep saying "Mutating"

My settings in SCMDraft 2:
Hitpoints: 1000 0
Shield Points: 100
Armor: 1
Building Time: 1
Minerals Cost: 0
Gas Cost: 0

I got 'Enabled by Default' checked.

Anyone know how to solve this problem?

Thanks in advance,
Dama



None.

Oct 25 2008, 5:30 pm Devourer Post #2

Hello

I just know that bug....
make the build time to 3 or higher [when 3 not works take 4 and so on]
that's all :)
hope that helps



Please report errors in the Staredit.Network forum.

Oct 25 2008, 5:34 pm Dama Post #3



Thank you, It works fine now ;)
Only the Hatchery gets only 455/1000 HP when finished,
But I should probably higher the build time then.

Dama



None.

Oct 25 2008, 5:35 pm Devourer Post #4

Hello

Quote from Dama
Thank you, It works fine now ;)
Only the Hatchery gets only 455/1000 HP when finished,
But I should probably higher the build time then.

Dama

right... more buildtime -> more HP
between. buildtime = 0 will crash the game when start building!!



and btw: welcome to SEN ;)



Please report errors in the Staredit.Network forum.

Oct 25 2008, 6:04 pm Falkoner Post #5



Just do a build time of like 15, which is 1 in normal Staredit, that should work perfectly. Zerg buildings just weren't supposed to have lower build times than that.



None.

Oct 25 2008, 8:10 pm NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Just try which number works best. As Falk said 15 works for sure, but 10 might work just fine too.
Happy testing. ;)




Oct 25 2008, 8:11 pm Vi3t-X Post #7



Quote from Falkoner
Just do a build time of like 15, which is 1 in normal Staredit, that should work perfectly. Zerg buildings just weren't supposed to have lower build times than that.
No buildings are designed to have build times lower than that.

If all else fails, have a location centered over the barracks and "set building hp to 100%".



None.

Oct 25 2008, 8:12 pm Devourer Post #8

Hello

stop repeating what i've already said :D



Please report errors in the Staredit.Network forum.

Oct 26 2008, 7:00 pm O)FaRTy1billion[MM] Post #9

👻 👾 👽 💪

Quote from Falkoner
Just do a build time of like 15, which is 1 in normal Staredit, that should work perfectly. Zerg buildings just weren't supposed to have lower build times than that.
If you do large HPs and small build time in StarEdit (for any race) it will be damaged, too. The only relevent thing specific to Zerg is that 1/15th build time makes it unable to finish.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[02:29 am]
Symmetry -- But can AI beat my custom maps?
[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[2026-9-22. : 2:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
Please log in to shout.


Members Online: MobMob