Staredit Network > Forums > SC2 General Discussion > Topic: eSports-Level Tools revealed! New functions!
eSports-Level Tools revealed! New functions!
Oct 13 2008, 11:30 pm
By: Wakalord  

Oct 13 2008, 11:30 pm Wakalord Post #1



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Each player's clicks are shown, so you can see in more detail what they're doing.

While there will not be rewinding because the game isn't recorded like a video where it's a stream of what's happened, it's simulating the game. They are looking at setting up nodes in the replays, where you can setup a bookmark and the game will essentially "rewind" to a certain point.

There is a statistic box which contains extremely useful information about the players in the game. It'll not only show you how many of each unit the player has, but also show you the total value of their army. So you can see Player A has a 1,200 mineral army, whereas Player B has a 2,000 mineral army.

Also in this box you can see the current minerals, gas, and supply for each player as well as minerals/gas that's in play (that your SCV's are carrying) as well as minerals/gas per minute

They would like with Battle.net to have their own YouTube for replays, where all game replays are saved online even possibly with commentary. This is still undecided as to whether or not it will end up happening, but the goals for community sharing replays via battle.net is something Blizzard would definitely like to see.

External entities will be able to create and manage leagues and tournaments on Battle.net

Chris Sagaty has confirmed they are planning to implement a telestraighter which will allow you to draw on the screen.

There will be an option for observers to view all health bars on all units and structures the entire time.

Being able to broadcast the games while it is happening to the web is something that may or may not make the initial release.


Sounds great, almost makes up for the fact I'll have to spend more money on two stupid expansions...Whatever, I hope the trilogy makes the first game come out sooner.


Here be yar damn source...



None.

Oct 13 2008, 11:58 pm chuiu Post #2



I made a post at TL.Net about this and summed up everything I saw in the SC2 VODs over the weekend:

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-Unit counters
-Resource counters (also the rate of resourcing)
-Research
-Player clicks
-Multi-unit selection to rapidly see their units health
-Unit paths and rally points

http://www.teamliquid.net/forum/viewmessage.php?topic_id=80182

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Chris Sagaty has confirmed they are planning to implement a telestraighter which will allow you to draw on the screen.
Its about time. Myth had this shit for minimaps back in oh one year BEFORE Starcraft was released.



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Oct 14 2008, 3:00 am Vi3t-X Post #3



But the question is, can we access these tools?



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Oct 14 2008, 3:11 am chuiu Post #4



Maybe you misunderstood my post... everything I listed is currently in the game and was demonstrated during blizzcon in two starcraft 2 matches. If you're an observer you have access to all of that while you're watching the game.



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Oct 15 2008, 8:26 pm Forsaken Archer Post #5



This is definitely a nice addition. Gotta practice my melee so I can make sexy replays :).



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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