Staredit Network > Forums > SC2 General Discussion > Topic: eSports-Level Tools revealed! New functions!
eSports-Level Tools revealed! New functions!
Oct 13 2008, 11:30 pm
By: Wakalord  

Oct 13 2008, 11:30 pm Wakalord Post #1



Quote
Each player's clicks are shown, so you can see in more detail what they're doing.

While there will not be rewinding because the game isn't recorded like a video where it's a stream of what's happened, it's simulating the game. They are looking at setting up nodes in the replays, where you can setup a bookmark and the game will essentially "rewind" to a certain point.

There is a statistic box which contains extremely useful information about the players in the game. It'll not only show you how many of each unit the player has, but also show you the total value of their army. So you can see Player A has a 1,200 mineral army, whereas Player B has a 2,000 mineral army.

Also in this box you can see the current minerals, gas, and supply for each player as well as minerals/gas that's in play (that your SCV's are carrying) as well as minerals/gas per minute

They would like with Battle.net to have their own YouTube for replays, where all game replays are saved online even possibly with commentary. This is still undecided as to whether or not it will end up happening, but the goals for community sharing replays via battle.net is something Blizzard would definitely like to see.

External entities will be able to create and manage leagues and tournaments on Battle.net

Chris Sagaty has confirmed they are planning to implement a telestraighter which will allow you to draw on the screen.

There will be an option for observers to view all health bars on all units and structures the entire time.

Being able to broadcast the games while it is happening to the web is something that may or may not make the initial release.


Sounds great, almost makes up for the fact I'll have to spend more money on two stupid expansions...Whatever, I hope the trilogy makes the first game come out sooner.


Here be yar damn source...



None.

Oct 13 2008, 11:58 pm chuiu Post #2



I made a post at TL.Net about this and summed up everything I saw in the SC2 VODs over the weekend:

Quote
-Unit counters
-Resource counters (also the rate of resourcing)
-Research
-Player clicks
-Multi-unit selection to rapidly see their units health
-Unit paths and rally points

http://www.teamliquid.net/forum/viewmessage.php?topic_id=80182

Quote
Chris Sagaty has confirmed they are planning to implement a telestraighter which will allow you to draw on the screen.
Its about time. Myth had this shit for minimaps back in oh one year BEFORE Starcraft was released.



None.

Oct 14 2008, 3:00 am Vi3t-X Post #3



But the question is, can we access these tools?



None.

Oct 14 2008, 3:11 am chuiu Post #4



Maybe you misunderstood my post... everything I listed is currently in the game and was demonstrated during blizzcon in two starcraft 2 matches. If you're an observer you have access to all of that while you're watching the game.



None.

Oct 15 2008, 8:26 pm Forsaken Archer Post #5



This is definitely a nice addition. Gotta practice my melee so I can make sexy replays :).



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[02:29 am]
Symmetry -- But can AI beat my custom maps?
[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[2026-9-22. : 2:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
Please log in to shout.


Members Online: Zycorax, O)FaRTy1billion[MM], Symmetry