Staredit Network > Forums > SC1 Map Showcase > Topic: Computer controls vulture!
Computer controls vulture!
Aug 25 2008, 11:59 pm
By: Ar3sgice  

Aug 25 2008, 11:59 pm Ar3sgice Post #1



It's a test...

Attachments:
Computer_VC.scx
Hits: 23 Size: 56.11kb



None.

Aug 26 2008, 12:02 am Morphling Post #2



You need these requirements.




Aug 26 2008, 4:00 am Gigins Post #3



It's cool.



None.

Aug 26 2008, 5:00 am GameLoader1337 Post #4



hehe i think he used the patrol + move cmds based with the center location distances from the zealots for each of em to be set off of along with havin hyper triggers then there wont be any faults, but pretty unrealistic if u made zealots 1 life and 0 dmg, i was thinking about making something like this but not entirely just a map like this, good job for doing it though ^_^



None.

Aug 26 2008, 6:00 am Ultraviolet Post #5

We do a little trolling

I saw a better version of this a while back. I think it used a bunch of burrowed zerglings that were given to p9-11 depending on which units were where. The vulture microed like crazy and was almost impossible to catch.



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[10:02 pm]
Symmetry -- I was really just figuring out how to compile
[10:02 pm]
Symmetry -- I didn't make it do anything
[09:17 pm]
Ultraviolet -- hell yeah. did you have trouble making the button functional, or just haven't gotten there yet?
[08:29 pm]
Symmetry -- I made the marine shoot lasers and gave the medic a nonfunctional button
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[06:47 pm]
Symmetry -- I did my first EUD thing today. Feels like me finding arsenal at age 8 again
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