Staredit Network > Forums > SC1 Map Showcase > Topic: Computer controls vulture!
Computer controls vulture!
Aug 25 2008, 11:59 pm
By: Ar3sgice  

Aug 25 2008, 11:59 pm Ar3sgice Post #1



It's a test...

Attachments:
Computer_VC.scx
Hits: 23 Size: 56.11kb



None.

Aug 26 2008, 12:02 am Morphling Post #2



You need these requirements.




Aug 26 2008, 4:00 am Gigins Post #3



It's cool.



None.

Aug 26 2008, 5:00 am GameLoader1337 Post #4



hehe i think he used the patrol + move cmds based with the center location distances from the zealots for each of em to be set off of along with havin hyper triggers then there wont be any faults, but pretty unrealistic if u made zealots 1 life and 0 dmg, i was thinking about making something like this but not entirely just a map like this, good job for doing it though ^_^



None.

Aug 26 2008, 6:00 am Ultraviolet Post #5

We do a little trolling

I saw a better version of this a while back. I think it used a bunch of burrowed zerglings that were given to p9-11 depending on which units were where. The vulture microed like crazy and was almost impossible to catch.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: Moose