Staredit Network > Forums > SC1 Map Showcase > Topic: Computer controls vulture!
Computer controls vulture!
Aug 25 2008, 11:59 pm
By: Ar3sgice  

Aug 25 2008, 11:59 pm Ar3sgice Post #1



It's a test...

Attachments:
Computer_VC.scx
Hits: 23 Size: 56.11kb



None.

Aug 26 2008, 12:02 am Morphling Post #2



You need these requirements.




Aug 26 2008, 4:00 am Gigins Post #3



It's cool.



None.

Aug 26 2008, 5:00 am GameLoader1337 Post #4



hehe i think he used the patrol + move cmds based with the center location distances from the zealots for each of em to be set off of along with havin hyper triggers then there wont be any faults, but pretty unrealistic if u made zealots 1 life and 0 dmg, i was thinking about making something like this but not entirely just a map like this, good job for doing it though ^_^



None.

Aug 26 2008, 6:00 am Ultraviolet Post #5

We do a little trolling

I saw a better version of this a while back. I think it used a bunch of burrowed zerglings that were given to p9-11 depending on which units were where. The vulture microed like crazy and was almost impossible to catch.



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[08:12 pm]
*Symmetry 69*
[07:25 pm]
Ultraviolet -- old school bnet shit lol
[07:25 pm]
Ultraviolet -- ooh
[07:25 pm]
*Ultraviolet is this how you do that? Moose
Moose shouted: remembers this kind of shout
*
[07:04 pm]
Symmetry -- o rly
[07:03 pm]
Moose -- a subset does, yes
[07:01 pm]
Symmetry -- :hurr:
[07:01 pm]
Symmetry -- maybe?
[07:00 pm]
Symmetry -- wait does bbcode work in here>
[06:35 pm]
Moose -- :megaya: * lmao
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