Staredit Network > Forums > SC1 Map Showcase > Topic: Computer controls vulture!
Computer controls vulture!
Aug 25 2008, 11:59 pm
By: Ar3sgice  

Aug 25 2008, 11:59 pm Ar3sgice Post #1



It's a test...

Attachments:
Computer_VC.scx
Hits: 23 Size: 56.11kb



None.

Aug 26 2008, 12:02 am Morphling Post #2



You need these requirements.




Aug 26 2008, 4:00 am Gigins Post #3



It's cool.



None.

Aug 26 2008, 5:00 am GameLoader1337 Post #4



hehe i think he used the patrol + move cmds based with the center location distances from the zealots for each of em to be set off of along with havin hyper triggers then there wont be any faults, but pretty unrealistic if u made zealots 1 life and 0 dmg, i was thinking about making something like this but not entirely just a map like this, good job for doing it though ^_^



None.

Aug 26 2008, 6:00 am Ultraviolet Post #5

We do a little trolling

I saw a better version of this a while back. I think it used a bunch of burrowed zerglings that were given to p9-11 depending on which units were where. The vulture microed like crazy and was almost impossible to catch.



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[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
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