StarForge 2.2
Aug 9 2008, 7:02 am
By: substantialdisorder  

Aug 9 2008, 7:02 am substantialdisorder Post #1



Okay, so I've used the search bar, and I've tried to replace the file, but everytime I try to install StarForge 2.2, it would stop in the middle of the installation because of an error. "An error occured while registering the file 'C:\Windows\System32\itircl.dll'. Can anyone here help me how to make this work?



None.

Aug 9 2008, 7:06 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

http://www.staredit.net/files/9/
Is it this one that you're trying to install? It's generally better to just use the non install version.

Alternatively, there's SCMDraft.
http://www.stormcoast-fortress.net/



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Aug 9 2008, 7:13 am substantialdisorder Post #3



It wasn't the one, but this one works. (':

And, I use both SCMDraft2 and StarForge. I use StarForge for the triggers so I needed it.

Thank you for the help.



None.

Aug 9 2008, 7:25 am Falkoner Post #4



Note that that Starforge I uploaded, the one he linked to, doesn't allow arrays of units, which other versions of SF do. If someone wants, can they link me to the better version so I can update it?



None.

Aug 9 2008, 5:02 pm Clokr_ Post #5



I think it is this one.

Attachments:
StarForge Plus.zip
Hits: 15 Size: 794.67kb



?????

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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
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