StarForge 2.2
Aug 9 2008, 7:02 am
By: substantialdisorder  

Aug 9 2008, 7:02 am substantialdisorder Post #1



Okay, so I've used the search bar, and I've tried to replace the file, but everytime I try to install StarForge 2.2, it would stop in the middle of the installation because of an error. "An error occured while registering the file 'C:\Windows\System32\itircl.dll'. Can anyone here help me how to make this work?



None.

Aug 9 2008, 7:06 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

http://www.staredit.net/files/9/
Is it this one that you're trying to install? It's generally better to just use the non install version.

Alternatively, there's SCMDraft.
http://www.stormcoast-fortress.net/



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Aug 9 2008, 7:13 am substantialdisorder Post #3



It wasn't the one, but this one works. (':

And, I use both SCMDraft2 and StarForge. I use StarForge for the triggers so I needed it.

Thank you for the help.



None.

Aug 9 2008, 7:25 am Falkoner Post #4



Note that that Starforge I uploaded, the one he linked to, doesn't allow arrays of units, which other versions of SF do. If someone wants, can they link me to the better version so I can update it?



None.

Aug 9 2008, 5:02 pm Clokr_ Post #5



I think it is this one.

Attachments:
StarForge Plus.zip
Hits: 15 Size: 794.67kb



?????

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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