Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Carriers without interceptors
Carriers without interceptors
This topic is locked. You can no longer write replies here.
Aug 2 2008, 2:59 am
By: LordOfFreedom  

Aug 2 2008, 2:59 am LordOfFreedom Post #1



I tried searching the wiki and the forums, but I couldn't find a solution there.

A while back I was playing this map where you had a spell that "created" (or moved) interceptors without carriers. When you cast the spell, a lot of interceptors are made around your character and begin attacking enemy units. I also saw another map where there were a group of interceptors, without a carrier nearby, holding still. I lost both maps since then, but I want to know how to do that so I can implement it in a map I'm currently making. Does anyone know how to do this? My only guess would be to move interceptors to location and use that 'junkyard dog' AI, but I haven't been able to test that yet. Does anyone know?



None.

Aug 2 2008, 3:16 am Demented Shaman Post #2



http://www.staredit.net/topic/3812/
http://www.staredit.net/topic/2382/
http://www.staredit.net/?p=tutorials&tut=78
http://www.staredit.net/maplantis/index.php?sid=a2fa784437;topic=1696



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[08:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[04:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
[2026-7-10. : 5:18 pm]
IskatuMesk -- :wob:
[2026-7-10. : 7:29 am]
Zycorax -- :wob:
[2026-7-10. : 3:48 am]
O)FaRTy1billion[MM] -- :wob:
[2026-7-10. : 3:14 am]
Symmetry -- :wob:
[2026-7-10. : 1:03 am]
IskatuMesk -- that's a loaded sentence if I ever snorted one
Please log in to shout.


Members Online: NudeRaider, Excalibur