Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Im starting an RP...
Im starting an RP...
Jul 31 2008, 10:22 pm
By: Cheathunta  

Jul 31 2008, 10:22 pm Cheathunta Post #1



Anything i need to know in terms of triggering and terrain? I am a relatively good map maker and i have SCMDraft 2.



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Jul 31 2008, 10:33 pm Falkoner Post #2



Center a location on an arbiter, make a little corner, have a selection system to spawn units under the arbiter. It's quite simple.

Terrain-wise... http://Falkoner.CoW.GooglePages.com/Tutorials.html



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Jul 31 2008, 10:53 pm Cheathunta Post #3



Thanks. Your always a help xDD



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Jul 31 2008, 11:54 pm BlackWolf99 Post #4



copy and paste is easiest with terrain have fun making the map =o



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Aug 1 2008, 1:08 am Cheathunta Post #5



Also, ive noticed tat whenever you start an rp, you see observers explode. Is this required? And if it is, why?



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Aug 1 2008, 1:30 am Fisty Post #6



Quote from Cheathunter
Also, ive noticed tat whenever you start an rp, you see observers explode. Is this required? And if it is, why?
No it isn't, there is a Fog Of War option in SCMDraft2 that does the same thing.



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Aug 1 2008, 1:32 am Vrael Post #7



It is not required, but in the early days of RP making we didn't realize you could remove the fog of war from the map, so we had to use an alternate method of revealing. And since you can't remove map revealers, and you can kill off observers, it helped reduce CCMU. Also, if you like I posted a template for my RP console. If you've ever played RP - Feyvern or RP - Lathirion you will be familiar with it. http://www.staredit.net/files/311/
There's no terrain but it will save you a lot of trigger work if you want to use it.



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Aug 1 2008, 1:48 am Cheathunta Post #8



Thanks. Also, how big should the location centered on the Arbiter be?



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Aug 1 2008, 2:38 am Vi3t-X Post #9



Whatever the size you want it to be. :bleh:



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Aug 2 2008, 6:00 pm Cheathunta Post #10



Also, should i use any other Computer players except for the Nuetral Player?



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RexyRex -- :wob:
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