Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Freezing Dropships
Freezing Dropships
Jul 27 2008, 2:13 pm
By: Oh_Man  

Jul 28 2008, 12:02 pm Symmetry Post #21

Dungeon Master

Quote from Falkoner
You can also just constantly move it there, but IMO that sometimes looks slightly unprofessional(slightly) so what I like to do is have a location around the area the unit should be in, that is larger than it, and then if the unit isn't in the smaller location, but is in the bigger one, I deselect the unit by giving it to another player then back, then I order it back, I usually also add another "just in case" location that simply moves them back if they somehow manage to get past the second location.

The most efficient way is probably a system that uses a single inverted location the exact size of the dropship. If the dropship even moves a single pixel, a trigger would instantly move it back.



:voy: :jaff: :voy: :jaff:

Jul 28 2008, 5:15 pm Falkoner Post #22



Quote
You can use an inverted location exactly the size of the dropship to detect when it moves even a pixel

:P



None.

Jul 28 2008, 10:04 pm Symmetry Post #23

Dungeon Master

Missed that post >>



:voy: :jaff: :voy: :jaff:

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