Quote from
Falkoner
FalkonerYou can also just constantly move it there, but IMO that sometimes looks slightly unprofessional(slightly) so what I like to do is have a location around the area the unit should be in, that is larger than it, and then if the unit isn't in the smaller location, but is in the bigger one, I deselect the unit by giving it to another player then back, then I order it back, I usually also add another "just in case" location that simply moves them back if they somehow manage to get past the second location.
The most efficient way is probably a system that uses a single inverted location the exact size of the dropship. If the dropship even moves a single pixel, a trigger would instantly move it back.






