(Risk) Bound
Jul 26 2008, 2:09 am
By: zB-C-yamico96  

Jul 26 2008, 2:09 am zB-C-yamico96 Post #1



Heres another idea.
Putting the popular game Risk and Bounding together to make a fun game.
But for my idea of risk I was thinking something like splitting the races of Sc instead of everyone having the same units.
Like

North + South America = Terran
Africa + Australia = Zerg
Europe + Asia = Protoss

And having the defense go with the race like.

North + South America = Bunker + 2 Rines [6 Damage] <-- Shortest Range
Africa + Australia = Sunken [5 Damage]
Europe + Asia = Photon Cannon [5 Damage]

And like have a chain Terran > Zerg > Protoss > Terran
Something like that.
And for the bounding part, you would bound to gain your minerals. And there will be a timer.
To make the bounding a little bit spicier, when the timer goes down to 0, then the obstacle changes.
Also, you can set your own intervals ( Set Timer ) inbetween each obstacle.



None.

Jul 30 2008, 1:50 pm The_z0r Post #2



I kind of like the original RISK better than that. Cards FTW!!!



None.

Jul 31 2008, 6:11 am BlackWolf99 Post #3



name it bound risk and to get a unit or move you would have to bound an ob



None.

Jul 31 2008, 11:13 am Ultraviolet Post #4

We do a little trolling

Quote from BlackWolf99
name it bound risk and to get a unit or move you would have to bound an ob

He already said this..



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

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[11:38 pm]
Symmetry -- :wob:
[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
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