EUDTrig 1.3!
Jun 30 2008, 10:05 am
By: O)FaRTy1billion[MM]  

Feb 9 2009, 3:17 am Keirebu Post #21



Quote from Falkoner
Ugh.. Find address in some memory editing program, I prefer Cheat Engine, enter it into EUD Trig, EUD Trig gives right player number and such, you now put that in for a condition and the number you want that address to equal.
Now that makes sence, Sorry. I know people get Angry when people don't understand something they think is simple :P(Hence why I didn't really want to ask) Now my only problem is going to be finding Address's of things.. o.o Suck's since Farty's Database for them is Pretty much Empty for the Current Version, Any Guides for finding the Address of things? o_o



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Feb 9 2009, 3:22 am Falkoner Post #22



Well, screen position and such is hard to find.. I don't know how people easily find those, but there's a tutorial built into Cheat Engine that shows you how to do basic memory editing, and SC isn't encrypted at all, so it's easy.



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Feb 9 2009, 3:42 am Keirebu Post #23



Well yeah, I understand how to find stuff like Unit HP Or at least the address, So I'm making a little map to test things, But How would I make a Condition once i have that address for say when the unit is down to 20 hp? instead of its max of 40?



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Feb 9 2009, 3:45 am Falkoner Post #24



The address does not change, just the value, the value would be what amount the death is, the address is all you want.



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Feb 9 2009, 3:50 am Keirebu Post #25



But thats what im asking, How to I detect the value? And I think editing them would be considered EUD Action trigger, which is patched right?



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Feb 9 2009, 3:51 am Falkoner Post #26



You can't edit them without downgrading, but for detection you use EUD Trig to convert the address you find into a Deaths condition, then you just have the value you want to detect as the amount of deaths.



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Feb 9 2009, 4:28 am Keirebu Post #27



Okay Thanks so far, But when trying to make the trigger in SCMdraft, In Classic Trigedit, I try to make the condition, But when I get the "Unit" part And try to put in the value EUDTrig gives me, It just doesn't register that I put anything there, Also in EUDTrig, Am I supposed to use "Extended Player Deaths" or not? Because when I do, It doesn't give me a UNIT ID. :.



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Feb 9 2009, 11:58 am Ahli Post #28

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Falkoner
Well, screen position and such is hard to find.. I don't know how people easily find those, but there's a tutorial built into Cheat Engine that shows you how to do basic memory editing, and SC isn't encrypted at all, so it's easy.
HOW TO FIND SCREEN POSITION'S OFFSET:

1. Create a map that helps you to find the values.
make a map with a few marks every 500 x coordinates (small coordinate values in scmdraft). use terrain tile as a good visual marker.

2. move/scroll your screen to the first mark (value ~ 500). Search for 2 or 4 byte integers with a value around 500 (480 to 520) within starcrafts memory.

3. move your screen to another mark (e.g. left upper edge -> value = 0) and filter the first results for values which are 0. If you have none left, you made sth wrong and start again with 2.

4. move your screen to another mark untill you have only 2 values left. Both adresses show you the offset of the left upper screen's edge's x-coordinates. For the y-coordinates's adress, you just need to add 1 to the adress. if you scroll a bit to the right side, your value should raise, too.

5. type that value into EUDTrig1.3 (should have patch 1.16's offset).

6. Get a trigger condition that detects that value. Test the trigger.




Feb 9 2009, 12:15 pm Keirebu Post #29



Sounds like alot of work :P, But can anyone help me with not being able to make the conditions in scmdraft? o.o



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Feb 9 2009, 12:19 pm Ahli Post #30

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Keirebu
Sounds like alot of work :P, But can anyone help me with not being able to make the conditions in scmdraft? o.o
Type in:
ID:#

Extended Players are not supported in scmdraft atm (afaIk).




Feb 9 2009, 12:38 pm Keirebu Post #31



Quote from Ahli
Quote from Keirebu
Sounds like alot of work :P, But can anyone help me with not being able to make the conditions in scmdraft? o.o
Type in:
ID:#

Extended Players are not supported in scmdraft atm (afaIk).
Thanks, Thats what I kept typing, But I wasn't hitting Enter after I typed it. :O



None.

Feb 9 2009, 9:38 pm O)FaRTy1billion[MM] Post #32

👻 👾 👽 💪

Quote from Keirebu
Quote from Falkoner
I think detecting unit health is a pretty good use. And unit selection. And all sorts of other variables.
Sure those can be useful, but for someone who doesn't know Jack about EUD's Spending hours on something that's "Simple" to other people just doesn't seam fun :/, I've gone through thread after thread about EUD's and there is nothing that truly EXPLAINS EUD's, Ive even checked the new sticky, and didn't Learn anything :/.
Hours? Once you know what you are doing it shouldn't take more than 5 minutes. Also if Blizzard would stop with all these patches it should take even less time because memory maps start appearing.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Feb 10 2009, 12:04 am Keirebu Post #33



Quote from O)FaRTy1billion[MM]
Quote from Keirebu
Quote from Falkoner
I think detecting unit health is a pretty good use. And unit selection. And all sorts of other variables.
Sure those can be useful, but for someone who doesn't know Jack about EUD's Spending hours on something that's "Simple" to other people just doesn't seam fun :/, I've gone through thread after thread about EUD's and there is nothing that truly EXPLAINS EUD's, Ive even checked the new sticky, and didn't Learn anything :/.
Hours? Once you know what you are doing it shouldn't take more than 5 minutes. Also if Blizzard would stop with all these patches it should take even less time because memory maps start appearing.
Well, It took awhile, But I finally got the basics down, At least for Detecting a Unit's HP, And only pre-placed ones :/, Don't really know how to detect anything else XD.



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