Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: End in defeat help
End in defeat help
Jun 19 2008, 7:55 pm
By: Cheathunta  

Jun 19 2008, 7:55 pm Cheathunta Post #1



How do i make it so that when a player has no more buildings left, he loses?



None.

Jun 19 2008, 8:17 pm Morphling Post #2



Trigger("WhoEver")
Conditions:
Command("Current Player", "Buildings", At most, 0);

Actions:
Defeat();



None.

Jun 19 2008, 9:27 pm Kaias Post #3



The trigger you are looking for is one of the 3 default triggers in loading up a new map.
If you just think about the trigger logically, you should be able to figure out it would work.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-05. : 1:14 am]
l)ark_ssj9kevin -- Rectal!!!
[2026-7-05. : 12:13 am]
IskatuMesk -- u guys ever look at the "Backend performance improvements" line and kinda you know 👀
[2026-7-03. : 4:25 pm]
l)ark_ssj9kevin -- oh wow it's kind of like archipeligo but solo
[2026-7-03. : 9:43 am]
Oh_Man -- makes me wonder tho, a brood war achievement project culd be quite something, following the design methodology of SC2 achieves
[2026-7-03. : 9:43 am]
Oh_Man -- intresting concept, i see starcraft N64 is on there, most of the achieves seen bare bones though
[2026-7-03. : 9:43 am]
Oh_Man -- https://retroachievements.org/ i stumbled across this website
[2026-7-02. : 9:57 pm]
IskatuMesk -- :wob:
[2026-7-02. : 10:46 am]
UndeadStar -- :wob:
[2026-7-01. : 3:34 pm]
Symmetry -- :wob:
[2026-7-01. : 4:42 am]
Zycorax -- :wob:
Please log in to shout.


Members Online: DarkenedFantasies