Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Kind of random question
Kind of random question
Jun 17 2008, 9:12 am
By: Ultraviolet  

Jun 17 2008, 9:12 am Ultraviolet Post #1

We do a little trolling

Let's say you have some rectangular high terrain and low terrain right next to each other like this:

HL
LH

How would a building or a large unit such as an ultralisk be affected by this in regards to chance to be hit. When on high terrain units only have a 70% chance (IIRC) of being hit, but I have no idea how terrain like that would affect that. Could you possibly change to chance to hit to 85% like that, or would it work differently?




My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Jun 17 2008, 9:41 am Ultraviolet Post #2

We do a little trolling

Quote from Zombie-HeaD-SHoT
WOA WOA NERDY TERDY

I don't think its gonna matter.. I believe you need indexed tiles for that affect

Huh? How do you think it would affect it then? Say a cannon was sitting on top of the high and low terrain grid, how often would it get hit?



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Jun 17 2008, 11:11 am Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

For the photon cannon it depends on the right lower tile (I just tested it.).
For a Bunker it depends on the south tile in the middle.

x = high terrain
0 = low terrain

the building is un high ground, when...
photon cannon:
00
0X
bunker:
000
0X0
factory:
0000
00X0
0000
psi disruptor:
00000
00X00
00000
refinery:
0000
00X0
xel naga temple:
00000
00000
00X00
00000
protoss temple:
0000000
000X000

Post has been edited 3 time(s), last time on Jun 17 2008, 11:42 am by Ahli.




Jun 17 2008, 11:25 am Clokr_ Post #4



SC probably calculates the middle point of the unit and checks the tile that's under it to know what elevation the unit is steping on.



?????

Jun 17 2008, 12:36 pm Ultraviolet Post #5

We do a little trolling

Quote from Ahli
For the photon cannon it depends on the right lower tile (I just tested it.).
For a Bunker it depends on the south tile in the middle.

Results blah

Quote from Clokr_
SC probably calculates the middle point of the unit and checks the tile that's under it to know what elevation the unit is steping on.

Yeah, it seems to based on his finds. And when the center is in between tiles, as with buildings it will go down and right. :D Cool, thanks Ahli.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:20 am]
Symmetry -- Dang I'm up to 155 minerals gambling really pays off guys
[2026-10-11. : 6:02 am]
Donald -- Samase
[2026-10-09. : 2:53 am]
Mr.BurnLiquid -- Symmetry
Symmetry shouted: I'll check it out this weekend!
Thanks
[2026-10-09. : 2:47 am]
Symmetry -- I'll check it out this weekend!
[2026-10-09. : 2:40 am]
Mr.BurnLiquid -- Symmetry
Symmetry shouted: Another map maker? Damn we really ARE back
I invite you to try out the map I modified. I don't have the creativity to create maps from scratch, but I do have the know-how to modify existing ones; my project is to tweak community campaigns (specifically those with errors—to make them playable.
[2026-10-09. : 2:27 am]
Symmetry -- Another map maker? Damn we really ARE back
[2026-10-09. : 1:51 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Now that I wanted to change my avatar, the error image is showing up, haha.
[2026-10-09. : 1:34 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Mr.BurnLiquid
Mr.BurnLiquid shouted: Ultraviolet Thanks; I'm new to the site and a Spanish speaker. I must have missed the part where it was prohibited—I'll change it now.
I invite you to try out a mission I'm modifying from *StarCraft Reversed*; I'm trying to make it more playable and challenging.
[2026-10-09. : 1:33 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Thanks; I'm new to the site and a Spanish speaker. I must have missed the part where it was prohibited—I'll change it now.
Please log in to shout.


Members Online: NudeRaider, DarkenedFantasies