Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Kind of random question
Kind of random question
Jun 17 2008, 9:12 am
By: Ultraviolet  

Jun 17 2008, 9:12 am Ultraviolet Post #1

We do a little trolling

Let's say you have some rectangular high terrain and low terrain right next to each other like this:

HL
LH

How would a building or a large unit such as an ultralisk be affected by this in regards to chance to be hit. When on high terrain units only have a 70% chance (IIRC) of being hit, but I have no idea how terrain like that would affect that. Could you possibly change to chance to hit to 85% like that, or would it work differently?




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Jun 17 2008, 9:41 am Ultraviolet Post #2

We do a little trolling

Quote from Zombie-HeaD-SHoT
WOA WOA NERDY TERDY

I don't think its gonna matter.. I believe you need indexed tiles for that affect

Huh? How do you think it would affect it then? Say a cannon was sitting on top of the high and low terrain grid, how often would it get hit?



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Pixel Adventure 2 | Space Snipers | Control the Ball

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Jun 17 2008, 11:11 am Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

For the photon cannon it depends on the right lower tile (I just tested it.).
For a Bunker it depends on the south tile in the middle.

x = high terrain
0 = low terrain

the building is un high ground, when...
photon cannon:
00
0X
bunker:
000
0X0
factory:
0000
00X0
0000
psi disruptor:
00000
00X00
00000
refinery:
0000
00X0
xel naga temple:
00000
00000
00X00
00000
protoss temple:
0000000
000X000

Post has been edited 3 time(s), last time on Jun 17 2008, 11:42 am by Ahli.




Jun 17 2008, 11:25 am Clokr_ Post #4



SC probably calculates the middle point of the unit and checks the tile that's under it to know what elevation the unit is steping on.



?????

Jun 17 2008, 12:36 pm Ultraviolet Post #5

We do a little trolling

Quote from Ahli
For the photon cannon it depends on the right lower tile (I just tested it.).
For a Bunker it depends on the south tile in the middle.

Results blah

Quote from Clokr_
SC probably calculates the middle point of the unit and checks the tile that's under it to know what elevation the unit is steping on.

Yeah, it seems to based on his finds. And when the center is in between tiles, as with buildings it will go down and right. :D Cool, thanks Ahli.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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