Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Text Stacking Program
Text Stacking Program
Jun 3 2008, 3:57 pm
By: Cammz  

Jun 3 2008, 3:57 pm Cammz Post #1



Is/was there ever a program that would let you preview your text stacks? I hate changing them and having to remake the map countless times to get it right.

Thanks. :)



None.

Jun 3 2008, 4:18 pm Riney Post #2

Thigh high affectionado

Probably, but everyone here has their own trick.



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Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Jun 3 2008, 5:17 pm Heimdal Post #3



Starforge will preview text correctly if you only use one alignment character. Luckily, if you're only trying to do a single "stack," that's all you need.

It looks something like this:

Front Text[Right align]Back text[lots of spaces and tabs]

The more spaces and tabs you have, the further the text will be pushed to the left (and under (or was it over?) the original text).

IIRC, A space is 4 pixels, a comma is 3 and a period is 2. If you throw in an invisible color character at the end you can use combinations of periods and commas to get the perfect adjustment.



None.

Jun 3 2008, 5:19 pm Riney Post #4

Thigh high affectionado

Well I always found that

Rightalign Spaces, Leftalign text Spaces works for me.

Depends on how you want it to look, left or right ;o



.riney on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Jun 3 2008, 11:58 pm O)FaRTy1billion[MM] Post #5

👻 👾 👽 💪

I was writing a program. I could never figure out the actual algorithm used...
It isn't really hard to just go into the map every time... I usually can get any stack to work properly by only editing once (if at all.)



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
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Jun 4 2008, 12:41 am Brontobyte Post #6



Quote from O)FaRTy1billion[MM]
I was writing a program. I could never figure out the actual algorithm used...

Algorithm, really? Why not just use trial and error? Have it move over correctly for the number of spaces/characters you input? Oh well, I think you must have thought of all possible ways. I would use it.



None.

Jun 4 2008, 1:25 am O)FaRTy1billion[MM] Post #7

👻 👾 👽 💪

Algorithms for how the center/right alignment is calculated.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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